Innovation Ecosystem

Schematic overview to understand the complexity of the Innovation Ecosystem (Infographic)

The Innovation Ecosystem

The Innovation Ecosystem is one of the most under-researched topics. One the one hand because policy researchers usually tend to focus more on polls, elections and international collaboration and business researchers usually tend to focus more on organizations and interorganizational collaborations. However, publisher Edward Elgar has repeatedly published interesting works on innovation policy, innovation systems and the like. An ecosystem of innovation could be described as, quoting Wikipedia, the flow of technology and information among people, enterprises and institutions [which] is key to an innovative process. It contains the interaction between actors who are needed in order to turn an idea into a process, product or service on the market. The Innovation Ecosystem is extremely important to the economy and welfare of a country or region. It is one of the main drivers of GDP. Over the past decades more research has been done on the dynamics behind these ecosystems and its subsystems. Below you’ll find a schematic overview of the innovation ecosystem. It will take you to the download side of Innovative Dutch, where you can download it in full resolution.

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15 Best Open Innovation Articles of 2015

15 Best Open Innovation Articles of 2015

2015’s Innovation Management conference (ISPIM) was all about Open Innovation. In fact, it was one of the most keywords – and definitely the most specific one – used amongst all 233 papers presented during the conference. Although the articles are not completely available yet (if you’re not a member), I have used it to draw up a list of the 15 best articles presented on the conference on Open Innovation of 2015 so far. I have added elements of the abstracts here, but following the links you can download the full papers from the ISPIM website.

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Trending Topics in Innovation Management

Trending Topics in Innovation Management

Last week, 233 papers have been presented at the ISPIM conference. Although not proceeded yet, the papers and abstracts are already available for ISPIM members. Being a member, I was able to scan all the abstracts, titles and keywords for trending topics. After a few manual adjustments, such as combining words and ignoring research-related terminology I could come up with the following wordcloud. It identifies the main topics that are currently trending in innovation management. Read more

5 Most Powerfull Insights on Innovation Management gained at the ISPIM Conference

5 Most Powerfull Insights on Innovation Management gained at the ISPIM Conference

“If you go from Moscow to Budapest, you think you are in Paris. And if you go from Paris to Budapest, you think you are in Moscow,” as Gyorgy Ligeti very sharply noticed, perfectly describes the location of the XXVI ISPIM Conference in Budapest. ISPIM, short for International Society for Professional Innovation Management, organized this worldwide event once a year. A place to be for everyone involved in Innovation Management, both practitioners and scholars.

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A 5-Dimensional Model for Managing Innovation through Organizational Change

A 5-Dimensional Model for Managing Innovation through Organizational Change

I’m in the lucky position to run into quite a few business owners, corporate directors and leaders on a daily occasion. And when talking to them about innovation – and their ambitions – it almost always comes down to one simple question: “How can we implement innovation in our organization?”. A question which seems easy to ask, but needs a complicated answer.

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Creating Space for Innovation: The Role of “Design Zones”

For quite some years already, we (as in educational institutes) have been trying to set up the best ‘creative classroom’ possibile, because we believe that it is an essential element of modern education. I believe it contributes to collaborative learning and a strong attitude towards innovation. We are not the only one, many institutes are testing educational concepts based upon collaborative workspaces, Babson College and the Design School probably the most well-known of them.

I stumbled upon the following article about the ‘design zone’ at Babson College. After some years of analysis, they conclude that these zones:

  • increase student participation and therefore create more positive energy;
  • increase personal contact between lecturers and students;
  • the layout can be easily adjusted to the requirements needed at the moment.

There are also some challenges:

  • Set-up and clean-up times take away part of lecture times;
  • Because of its size and layout, these rooms don’t work well for presentations (i.e. sharing knowledge);
  • It requires more participative teaching methods by the lecturers, which some seem to struggle with.

I have found it relieving that ‘even’ Babson College seems to deal with the same problems as we do. On the other hand, it strikes me that even there, they are still small-thinking in terms of classrooms (with walls), whereas we can easily find much better examples especially in business.

Do you know of any extraordinary collaborative workspaces that increase sharing and learning? What is your experience with this way of working?

Read full article: Creating Space for Innovation: The Role of “Design Zones”

Using Games to create Business Model Innovation

I believe this article by Sune Gudiksen is interesting because it explores the rationale of game theory in combination with business model innovation. The article argues that gamification (in the innovation process) could lead to novel business model insights.Gudiksen describes game theory by referrin the ‘magic circle’: “As stated bypioneering play researcher Huizinga (1949), itis a playground in which special rules apply.He further argues that magic circles are ‘temporary worlds within the ordinary world, dedicated to the performance of an act apart’ (Huizinga, 1949, p. 10). Salen and Zimmerman(2004) argue that within the magic circle, specific meanings can emerge. Building upon the experiential learning model, in which learning happens as a result of concrete experiences, reflective observations, abstract conceptualization and active experimentation (Kolb, 1984), Kolb and Kolb (2010) suggest that the ludic learning space is the highest form of experiential learning. The ludic learning space is characterized by principles such as the freedom to play, the chaos of uncertainty, welcoming foolishness and stepping out of real life. Such a temporary space can allow for the various perspectives and forms of professional expertise to come alive in the search for newbusiness model initiatives.”

Gudiksen concludes with the statement that there are three reasons for using games in business model innovation:

    • Games can be a beneficial way of combining various interests.
    • Games challenge assumptions.
    • Games create surprises that might eventually lead to innovation.
    • Games offer the freedom to improvise, suggest, play and test alternative and future business model scenarios.

Please take a look at the Innovation Management Game if you’re interested in business model game.

Read full article: Using Games to create Business Model Innovation

Teamwork and Organizational Innovation: The Moderating Role of the HRM Context

This study examines whether staff groups which are organized in teams are better at organizational innovation than staff groups who aren’t. Moreover, it examines whether human resource management (HRM) systems, which can be of facilitating or constraining nature, enhance the teamwork and therefore innovation outcomes.18 to 45 organizations from the UK manufacturing sector have been researched. Results suggest that the more widespread the use of teamwork in organizations, the higher the level of organizational innovation. Furthermore, this effect depends on the overall quality of the HRM systems that exist in their organizations. Teamwork is further moderated by an HRM practice that provides teams with time for thoughtful reflection. Thus, HRM systems can be of more or less facilitating or constraining nature for teams in organizations.

Read full article: Teamwork and Organizational Innovation: The Moderating Role of the HRM Context

Two Tests to Test your Company’s Innovativeness

Two Tests to Test your Company’s Innovativeness

In collaboration with Avans University of Applied Sciences, we can provide 2 different tests that will help you analyse your organization’s overall performance on innovation management. The first test, based on John Bessant’s and Joe Tidd’s Managing Innovation focuses on 5 different aspects of organizing and facilitating innovation in your organization. The second test, based on Keeley’s Ten Types of Innovation framework, will provide you with an overview of the different types that your strong at.

The tests will give you immediate insight in your scores. Please send the test results to Avans University (jp.spruijt@avans.nl) in order to participate in the research and to benchmark your scores within your sector or country.

Follow the graphs below to go to the website where you can download the tests.

The world of Patents in Europe (Infographic)

Did you know for example that there were 265.690 European Patent Filings in 2013 but only 66.712 were granted? Did you know that your invention will be protected in up to 40 European countries based on 1 single application? James Sherwin from SOR Solicitors, a Dublin-based law firm, created an infographic about European Patents.

This infographic is published with permission of James Sherwin.