Unleashing Innovation: Strategic Simulation Games as a solution to the use of AI and ChatGPT in Business Education

Unleashing Innovation: Strategic Simulation Games as a solution to the use of AI and ChatGPT in Business Education

In the world of business education, the usage of AI and ChatGPT has severe impact. Not only does it open doors for new ways of learning, it also threatens traditional learning methods, activities and deliverables – and forces educators to update curricula in a fast pace. As became apparent over the last few years, strategic simulation games are immersive learning experiences that go hand-in-hand with the rise of the usage AI and ChatGPT in education. As a premium partner of Innovative Dutch, who is developing and running strategic simulation games in universities worldwide, we’ve experienced during the last year that there are many benefits arising from using strategic simulation games in education, knowing that students will move to AI to ask for help. Interested in learning more about the simulation games of Innovative Dutch? Check their website for the Innovation Management Game and the Business Model Game. Their games are played in over 25 countries by 10K+ students annually.

Here are nine advantages of leveraging strategic simulation games enhanced by AI in business education:

Read more
7 Billion Universities: How Simulation Games could disrupt Education

7 Billion Universities: How Simulation Games could disrupt Education

Over a week ago, I gave a TED talk about the role of simulation games in higher education and how they could disrupt the education system as we know it. Below, you’ll find the video, the slides I used and the full transcript of the text. Are you interested in helping me to make this game ready to enroll in a couple of years?

Read more

Using Games to create Business Model Innovation

I believe this article by Sune Gudiksen is interesting because it explores the rationale of game theory in combination with business model innovation. The article argues that gamification (in the innovation process) could lead to novel business model insights.Gudiksen describes game theory by referrin the ‘magic circle’: “As stated bypioneering play researcher Huizinga (1949), itis a playground in which special rules apply.He further argues that magic circles are ‘temporary worlds within the ordinary world, dedicated to the performance of an act apart’ (Huizinga, 1949, p. 10). Salen and Zimmerman(2004) argue that within the magic circle, specific meanings can emerge. Building upon the experiential learning model, in which learning happens as a result of concrete experiences, reflective observations, abstract conceptualization and active experimentation (Kolb, 1984), Kolb and Kolb (2010) suggest that the ludic learning space is the highest form of experiential learning. The ludic learning space is characterized by principles such as the freedom to play, the chaos of uncertainty, welcoming foolishness and stepping out of real life. Such a temporary space can allow for the various perspectives and forms of professional expertise to come alive in the search for newbusiness model initiatives.”

Gudiksen concludes with the statement that there are three reasons for using games in business model innovation:

    • Games can be a beneficial way of combining various interests.
    • Games challenge assumptions.
    • Games create surprises that might eventually lead to innovation.
    • Games offer the freedom to improvise, suggest, play and test alternative and future business model scenarios.

Please take a look at the Innovation Management Game if you’re interested in business model game.

Read full article: Using Games to create Business Model Innovation